Enjoy unlimited digital access to Teaching Times.
What makes a good Gamification App?
E-learning on mobile devices can be most effectively delivered in two ways, either as an ‘app’ or in web page format such as HTML5. Many e-learning providers are insisting that HTML5 development tools have ushered in a new era of mobile training. But David Marshall, CEO of Marshall ACM, doesn’t buy it. His view is that e-learning requires fluid, sometimes complex interactions or animations and HTML5 simply isn’t ready or capable of delivering that to users right now.
paragraphs 0<--- The article continues for users subscribed and signed in. --->